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Crime City

Pre-Production

Build a criminal empire from nothing — alone as a jack-of-all-trades kingpin, or in co-op as a specialised syndicate.

“What if a co-op game trusted every player with a whole profession of their own?” — Alex

Crime City is a top-down crime empire sim where the whole becomes more than the sum of its parts: in co-op every player specialises in one branch of crime, and the syndicate only works if the branches work together.

The project is in pre-production, and the foundation is unusually solid for this stage: the city simulation runs completely headless, is covered by tests, and a balance harness plays every strategy archetype across a full year of in-game time on every change — so the economy is tuned continuously instead of being discovered broken in a playtest six months later.

Key features

  • Run rackets: cooking, hauling, selling — with heat on every lane
  • Solo as generalist kingpin, or co-op where each player masters one branch of crime
  • Pure headless simulation — a thousand in-game days run in a second
  • Continuous balance harness instead of guesswork
  • Districts, markets and a living city ledger